diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-03-27 21:44:19 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-03-27 21:44:19 +0100 |
commit | 0913858328e93bf363d8f849afc917fa02bb95ab (patch) | |
tree | 23bb3dbf41c0376b1bfa8dcdc9eec2e27d8ecf05 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 0969e93d151533fa8a74bb88b04ab8ee7c4602d9 (diff) |
Core/Players: Fixed initial cinematic camera getting stuck
Closes #24258
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 85839e77246..83165155e50 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -717,7 +717,7 @@ void WorldSession::HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic void WorldSession::HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& /*packet*/) { // Sent by client when cinematic actually begun. So we begin the server side process - GetPlayer()->GetCinematicMgr()->BeginCinematic(); + GetPlayer()->GetCinematicMgr()->NextCinematicCamera(); } void WorldSession::HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& /*packet*/) |