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authorShauren <shauren.trinity@gmail.com>2020-03-27 21:44:19 +0100
committerShauren <shauren.trinity@gmail.com>2020-03-27 21:44:19 +0100
commit0913858328e93bf363d8f849afc917fa02bb95ab (patch)
tree23bb3dbf41c0376b1bfa8dcdc9eec2e27d8ecf05 /src/server/game/Handlers/MiscHandler.cpp
parent0969e93d151533fa8a74bb88b04ab8ee7c4602d9 (diff)
Core/Players: Fixed initial cinematic camera getting stuck
Closes #24258
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 85839e77246..83165155e50 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -717,7 +717,7 @@ void WorldSession::HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic
void WorldSession::HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& /*packet*/)
{
// Sent by client when cinematic actually begun. So we begin the server side process
- GetPlayer()->GetCinematicMgr()->BeginCinematic();
+ GetPlayer()->GetCinematicMgr()->NextCinematicCamera();
}
void WorldSession::HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& /*packet*/)