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authorSubv <s.v.h21@hotmail.com>2012-08-05 19:40:30 -0500
committerSubv <s.v.h21@hotmail.com>2012-08-05 19:40:30 -0500
commit19289644430636940a876369c14dd938d7343fef (patch)
treed0904f411f9c539ef7f55282c9e3de7b3abc9b37 /src/server/game/Handlers/MiscHandler.cpp
parent5b7b6e121cb3d1b6ee6ba19409b709fd73e0d80a (diff)
Core/Items: Implemented SOCKET_COLOR_COGWHEEL.
Codestyle/Misc: Renamed recv_data to recvData
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/MiscHandler.cpp292
1 files changed, 146 insertions, 146 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 97b6a9ed942..e10a5bedc74 100755
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -82,7 +82,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
GetPlayer()->RepopAtGraveyard();
}
-void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
@@ -91,10 +91,10 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
uint64 guid;
std::string code = "";
- recv_data >> guid >> menuId >> gossipListId;
+ recvData >> guid >> menuId >> gossipListId;
if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
- recv_data >> code;
+ recvData >> code;
Creature* unit = NULL;
GameObject* go = NULL;
@@ -167,7 +167,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
+void WorldSession::HandleWhoOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
@@ -182,15 +182,15 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
- recv_data >> level_min; // maximal player level, default 0
- recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
- recv_data >> player_name; // player name, case sensitive...
+ recvData >> level_min; // maximal player level, default 0
+ recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
+ recvData >> player_name; // player name, case sensitive...
- recv_data >> guild_name; // guild name, case sensitive...
+ recvData >> guild_name; // guild name, case sensitive...
- recv_data >> racemask; // race mask
- recv_data >> classmask; // class mask
- recv_data >> zones_count; // zones count, client limit = 10 (2.0.10)
+ recvData >> racemask; // race mask
+ recvData >> classmask; // class mask
+ recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
if (zones_count > 10)
return; // can't be received from real client or broken packet
@@ -198,12 +198,12 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
- recv_data >> temp; // zone id, 0 if zone is unknown...
+ recvData >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
}
- recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
+ recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if (str_count > 4)
return; // can't be received from real client or broken packet
@@ -214,7 +214,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
- recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
+ recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp, str[i]))
continue;
@@ -364,7 +364,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
}
-void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
@@ -417,12 +417,12 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
LogoutRequest(time(NULL));
}
-void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
}
-void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
@@ -451,13 +451,13 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
}
-void WorldSession::HandleTogglePvP(WorldPacket & recv_data)
+void WorldSession::HandleTogglePvP(WorldPacket & recvData)
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
- if (recv_data.size() == 1)
+ if (recvData.size() == 1)
{
bool newPvPStatus;
- recv_data >> newPvPStatus;
+ recvData >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
}
@@ -482,10 +482,10 @@ void WorldSession::HandleTogglePvP(WorldPacket & recv_data)
// pvp->HandlePlayerActivityChanged(_player);
}
-void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recvData)
{
uint32 newZone;
- recv_data >> newZone;
+ recvData >> newZone;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone);
@@ -503,19 +503,19 @@ void WorldSession::HandleReturnToGraveyard(WorldPacket& /*recvPacket*/)
GetPlayer()->RepopAtGraveyard();
}
-void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetSelectionOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
_player->SetSelection(guid);
}
-void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data)
+void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recvData)
{
// sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
uint32 animstate;
- recv_data >> animstate;
+ recvData >> animstate;
_player->SetStandState(animstate);
}
@@ -527,16 +527,16 @@ void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
_player->GetSocial()->SendSocialList(_player);
}
-void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAddFriendOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND");
std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
- recv_data >> friendName;
+ recvData >> friendName;
- recv_data >> friendNote;
+ recvData >> friendNote;
if (!normalizePlayerName(friendName))
return;
@@ -605,13 +605,13 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
-void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data)
+void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
{
uint64 FriendGUID;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND");
- recv_data >> FriendGUID;
+ recvData >> FriendGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
@@ -620,13 +620,13 @@ void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
-void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");
std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
- recv_data >> ignoreName;
+ recvData >> ignoreName;
if (!normalizePlayerName(ignoreName))
return;
@@ -678,13 +678,13 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
-void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data)
+void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recvData)
{
uint64 IgnoreGUID;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE");
- recv_data >> IgnoreGUID;
+ recvData >> IgnoreGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
@@ -693,23 +693,23 @@ void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
-void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES");
uint64 guid;
std::string note;
- recv_data >> guid >> note;
+ recvData >> guid >> note;
_player->GetSocial()->SetFriendNote(GUID_LOPART(guid), note);
}
-void WorldSession::HandleBugOpcode(WorldPacket & recv_data)
+void WorldSession::HandleBugOpcode(WorldPacket & recvData)
{
uint32 suggestion, contentlen, typelen;
std::string content, type;
- recv_data >> suggestion >> contentlen >> content;
+ recvData >> suggestion >> contentlen >> content;
- recv_data >> typelen >> type;
+ recvData >> typelen >> type;
if (suggestion == 0)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]");
@@ -764,14 +764,14 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
GetPlayer()->SpawnCorpseBones();
}
-void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
+void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE");
uint64 guid;
uint8 status;
- recv_data >> guid;
- recv_data >> status;
+ recvData >> guid;
+ recvData >> status;
if (GetPlayer()->isAlive())
return;
@@ -935,12 +935,12 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
}
-void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
+void WorldSession::HandleUpdateAccountData(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
uint32 type, timestamp, decompressedSize;
- recv_data >> type >> timestamp >> decompressedSize;
+ recvData >> type >> timestamp >> decompressedSize;
sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
@@ -961,7 +961,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
if (decompressedSize > 0xFFFF)
{
- recv_data.rfinish(); // unnneded warning spam in this case
+ recvData.rfinish(); // unnneded warning spam in this case
sLog->outError("UAD: Account data packet too big, size %u", decompressedSize);
return;
}
@@ -970,14 +970,14 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
- if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
+ if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recvData.contents() + recvData.rpos()), recvData.size() - recvData.rpos()) != Z_OK)
{
- recv_data.rfinish(); // unnneded warning spam in this case
+ recvData.rfinish(); // unnneded warning spam in this case
sLog->outError("UAD: Failed to decompress account data");
return;
}
- recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos())
+ recvData.rfinish(); // uncompress read (recvData.size() - recvData.rpos())
std::string adata;
dest >> adata;
@@ -990,12 +990,12 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
SendPacket(&data);
}
-void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
+void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
uint32 type;
- recv_data >> type;
+ recvData >> type;
sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type);
@@ -1035,12 +1035,12 @@ int32 WorldSession::HandleEnableNagleAlgorithm()
return 0;
}
-void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
+void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_ACTION_BUTTON");
uint8 button;
uint32 packetData;
- recv_data >> button >> packetData;
+ recvData >> button >> packetData;
uint32 action = ACTION_BUTTON_ACTION(packetData);
uint8 type = ACTION_BUTTON_TYPE(packetData);
@@ -1076,49 +1076,49 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
}
}
-void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/)
+void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC");
}
-void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/)
+void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
}
-void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
+void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
ObjectGuid guid;
uint32 time;
- recv_data >> time;
-
- guid[5] = recv_data.ReadBit();
- guid[1] = recv_data.ReadBit();
- guid[3] = recv_data.ReadBit();
- guid[7] = recv_data.ReadBit();
- guid[6] = recv_data.ReadBit();
- guid[0] = recv_data.ReadBit();
- guid[4] = recv_data.ReadBit();
- guid[2] = recv_data.ReadBit();
-
- recv_data.ReadByteSeq(guid[7]);
- recv_data.ReadByteSeq(guid[1]);
- recv_data.ReadByteSeq(guid[2]);
- recv_data.ReadByteSeq(guid[4]);
- recv_data.ReadByteSeq(guid[3]);
- recv_data.ReadByteSeq(guid[6]);
- recv_data.ReadByteSeq(guid[0]);
- recv_data.ReadByteSeq(guid[5]);
+ recvData >> time;
+
+ guid[5] = recvData.ReadBit();
+ guid[1] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+ guid[6] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[4] = recvData.ReadBit();
+ guid[2] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[1]);
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[3]);
+ recvData.ReadByteSeq(guid[6]);
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[5]);
//TODO!
/*
uint64 guid;
uint32 time_skipped;
- recv_data >> guid;
- recv_data >> time_skipped;
+ recvData >> guid;
+ recvData >> time_skipped;
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_MOVE_TIME_SKIPPED");
/// TODO
@@ -1129,61 +1129,61 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
*/
}
-void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data)
+void WorldSession::HandleFeatherFallAck(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
// no used
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
}
-void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
{
// no used
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
/*
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// now can skip not our packet
if (_player->GetGUID() != guid)
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
return;
}
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
- ReadMovementInfo(recv_data, &movementInfo);
- recv_data.read_skip<float>(); // unk2
+ ReadMovementInfo(recvData, &movementInfo);
+ recvData.read_skip<float>(); // unk2
*/
}
-void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
{
// no used
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
/*
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// now can skip not our packet
if (_player->GetGUID() != guid)
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
return;
}
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
*/
}
@@ -1203,10 +1203,10 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recvPacket)
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, actionBar);
}
-void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
+void WorldSession::HandlePlayedTime(WorldPacket& recvData)
{
uint8 unk1;
- recv_data >> unk1; // 0 or 1 expected
+ recvData >> unk1; // 0 or 1 expected
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
data << uint32(_player->GetTotalPlayedTime());
@@ -1215,10 +1215,10 @@ void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
+void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT");
@@ -1255,10 +1255,10 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
+void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
Player* player = ObjectAccessor::FindPlayer(guid);
@@ -1276,7 +1276,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
+void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
{
uint32 time;
uint32 mapid;
@@ -1285,12 +1285,12 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
float PositionZ;
float Orientation;
- recv_data >> time; // time in m.sec.
- recv_data >> mapid;
- recv_data >> PositionX;
- recv_data >> PositionY;
- recv_data >> PositionZ;
- recv_data >> Orientation; // o (3.141593 = 180 degrees)
+ recvData >> time; // time in m.sec.
+ recvData >> mapid;
+ recvData >> PositionX;
+ recvData >> PositionY;
+ recvData >> PositionZ;
+ recvData >> Orientation; // o (3.141593 = 180 degrees)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT");
@@ -1308,11 +1308,11 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
}
-void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
+void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS");
std::string charname;
- recv_data >> charname;
+ recvData >> charname;
if (!AccountMgr::IsAdminAccount(GetSecurity()))
{
@@ -1368,7 +1368,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
}
-void WorldSession::HandleComplainOpcode(WorldPacket & recv_data)
+void WorldSession::HandleComplainOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN");
@@ -1379,21 +1379,21 @@ void WorldSession::HandleComplainOpcode(WorldPacket & recv_data)
uint32 unk3 = 0;
uint32 unk4 = 0;
std::string description = "";
- recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
- recv_data >> spammer_guid; // player guid
+ recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
+ recvData >> spammer_guid; // player guid
switch (spam_type)
{
case 0:
- recv_data >> unk1; // const 0
- recv_data >> unk2; // probably mail id
- recv_data >> unk3; // const 0
+ recvData >> unk1; // const 0
+ recvData >> unk2; // probably mail id
+ recvData >> unk3; // const 0
break;
case 1:
- recv_data >> unk1; // probably language
- recv_data >> unk2; // message type?
- recv_data >> unk3; // probably channel id
- recv_data >> unk4; // unk random value
- recv_data >> description; // spam description string (messagetype, channel name, player name, message)
+ recvData >> unk1; // probably language
+ recvData >> unk2; // message type?
+ recvData >> unk3; // probably channel id
+ recvData >> unk4; // unk random value
+ recvData >> description; // spam description string (messagetype, channel name, player name, message)
break;
}
@@ -1409,13 +1409,13 @@ void WorldSession::HandleComplainOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
}
-void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data)
+void WorldSession::HandleRealmSplitOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT");
uint32 unk;
std::string split_date = "01/01/01";
- recv_data >> unk;
+ recvData >> unk;
WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
data << unk;
@@ -1429,12 +1429,12 @@ void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data)
//sLog->outDebug("response sent %u", unk);
}
-void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data)
+void WorldSession::HandleFarSightOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT");
uint8 apply;
- recv_data >> apply;
+ recvData >> apply;
switch (apply)
{
@@ -1457,12 +1457,12 @@ void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data)
GetPlayer()->UpdateVisibilityForPlayer();
}
-void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE");
int32 title;
- recv_data >> title;
+ recvData >> title;
// -1 at none
if (title > 0 && title < MAX_TITLE_INDEX)
@@ -1476,12 +1476,12 @@ void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data)
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
}
-void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
+void WorldSession::HandleTimeSyncResp(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP");
uint32 counter, clientTicks;
- recv_data >> clientTicks >> counter;
+ recvData >> clientTicks >> counter;
if (counter != _player->m_timeSyncCounter - 1)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName());
@@ -1496,7 +1496,7 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
_player->m_timeSyncClient = clientTicks;
}
-void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
@@ -1509,12 +1509,12 @@ void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/)
_player->ResetInstances(INSTANCE_RESET_ALL, false);
}
-void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY");
uint32 mode;
- recv_data >> mode;
+ recvData >> mode;
if (mode >= MAX_DUNGEON_DIFFICULTY)
{
@@ -1566,12 +1566,12 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY");
uint32 mode;
- recv_data >> mode;
+ recvData >> mode;
if (mode >= MAX_RAID_DIFFICULTY)
{
@@ -1623,7 +1623,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA");
@@ -1644,45 +1644,45 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/)
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
-void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data)
+void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recvData)
{
// fly mode on/off
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
uint64 guid; // guid - unused
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
- recv_data.read_skip<float>(); // unk2
+ recvData.read_skip<float>(); // unk2
_player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
}
-void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */)
+void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recvData */)
{
/*
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO");
- recv_data.hexlike();
+ recvData.hexlike();
*/
}
-void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
{
uint8 mode;
- recv_data >> mode;
+ recvData >> mode;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode);
}
-void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data)
+void WorldSession::HandleQueryInspectAchievements(WorldPacket & recvData)
{
uint64 guid;
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
@@ -1700,7 +1700,7 @@ void WorldSession::HandleGuildAchievementProgressQuery(WorldPacket& recvData)
guild->GetAchievementMgr().SendAchievementInfo(_player, achievementId);
}
-void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
+void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
{
// empty opcode
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
@@ -1710,7 +1710,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
SendPacket(&data);
}
-void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/)
+void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/)
{
// empty opcode
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
@@ -1725,7 +1725,7 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
SendPacket(&data);
}
-void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
+void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
{
if (_player->isInFlight())
return;