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authorModoX <moardox@gmail.com>2023-07-21 18:55:20 +0200
committerGitHub <noreply@github.com>2023-07-21 18:55:20 +0200
commit4e7508db7b70b2b79ee1fc77a1899d08173ffc62 (patch)
treec9a2f50c6654be7d0b90974132fe8b69bc187ffa /src/server/game/Handlers/MiscHandler.cpp
parent5069f0e3a7a5feeab1b9540433ac7bd8bd9e0927 (diff)
Core/AreaTriggers: Teleport to current instance entrance when entering instances via areatrigger entity (#29115)
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp25
1 files changed, 2 insertions, 23 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 8318adb5a00..76b8dc60a92 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -675,29 +675,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge
if (!teleported)
{
- WorldSafeLocsEntry const* entranceLocation = nullptr;
- MapEntry const* mapEntry = sMapStore.AssertEntry(at->target_mapId);
- if (mapEntry->Instanceable())
- {
- // Check if we can contact the instancescript of the instance for an updated entrance location
- if (uint32 targetInstanceId = sMapMgr->FindInstanceIdForPlayer(at->target_mapId, _player))
- if (Map* map = sMapMgr->FindMap(at->target_mapId, targetInstanceId))
- if (InstanceMap* instanceMap = map->ToInstanceMap())
- if (InstanceScript* instanceScript = instanceMap->GetInstanceScript())
- entranceLocation = sObjectMgr->GetWorldSafeLoc(instanceScript->GetEntranceLocation());
-
- // Finally check with the instancesave for an entrance location if we did not get a valid one from the instancescript
- if (!entranceLocation)
- {
- Group* group = player->GetGroup();
- Difficulty difficulty = group ? group->GetDifficultyID(mapEntry) : player->GetDifficultyID(mapEntry);
- ObjectGuid instanceOwnerGuid = group ? group->GetRecentInstanceOwner(at->target_mapId) : player->GetGUID();
- if (InstanceLock const* instanceLock = sInstanceLockMgr.FindActiveInstanceLock(instanceOwnerGuid, { mapEntry, sDB2Manager.GetDownscaledMapDifficultyData(at->target_mapId, difficulty) }))
- entranceLocation = sObjectMgr->GetWorldSafeLoc(instanceLock->GetData()->EntranceWorldSafeLocId);
- }
- }
-
- if (entranceLocation)
+ WorldSafeLocsEntry const* entranceLocation = player->GetInstanceEntrance(at->target_mapId);
+ if (entranceLocation && player->GetMapId() != at->target_mapId)
player->TeleportTo(entranceLocation->Loc, TELE_TO_NOT_LEAVE_TRANSPORT);
else
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);