diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-03-02 02:19:25 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2019-08-17 20:04:14 +0200 |
commit | 60663d1374beef3103f4787152654034fa4a8897 (patch) | |
tree | 38e07d44442ad903a9729536942e8e253a072274 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 98180ecdc179386270e93b80c0db8344b659557f (diff) |
Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
(cherrypicked from 7567cafec84080d26ea513242a1f540a823b8f9d)
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index d48e8fa146c..e7797c17f7a 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -29,6 +29,7 @@ #include "Corpse.h" #include "DatabaseEnv.h" #include "DB2Stores.h" +#include "GameTime.h" #include "GossipDef.h" #include "Group.h" #include "Guild.h" @@ -850,7 +851,7 @@ void WorldSession::HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse& TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player->m_timeSyncClient); - uint32 ourTicks = packet.ClientTime + (getMSTime() - _player->m_timeSyncServer); + uint32 ourTicks = packet.ClientTime + (GameTime::GetGameTimeMS() - _player->m_timeSyncServer); // diff should be small TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - packet.ClientTime, GetLatency()); |