diff options
author | Naios <naios-dev@live.de> | 2012-09-26 17:46:00 +0200 |
---|---|---|
committer | Naios <naios-dev@live.de> | 2012-10-15 20:31:41 +0200 |
commit | 61dce1a02e0092f4ad57dbe05ec74d6dd89df14a (patch) | |
tree | 31e510e6b6b2bad4ad03a805dd03b11224e0ffe4 /src/server/game/Handlers/MiscHandler.cpp | |
parent | c757f811f265752f2e4dfe1921ace9d7aaf80983 (diff) |
Core/PhaseMgr: Implemented Phase Definitions, Terrainswap and multiphasing
* fixes cataclysm aura effect SPELL_AURA_PHASE without phasemasks defined in miscValueA
* implements CONDITION_SOURCE_TYPE_PHASE_DEFINITION
Thanks to:
- Cyberbrest: For the hard research work about multiphasing.
- Venugh: He helped me with a lot of strange compile Errors.
- Shauren: For the 4.3.4 phaseshift packet.
- Booksize: He showed me how terrainswap works
Signed-off-by: Naios <naios-dev@live.de>
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 47 |
1 files changed, 44 insertions, 3 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 2acc8ffcf7b..1947baa43b6 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1753,10 +1753,51 @@ void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/) SendAccountDataTimes(GLOBAL_CACHE_MASK); } -void WorldSession::SendSetPhaseShift(uint32 PhaseShift) +void WorldSession::SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<uint32> const& terrainswaps) { - WorldPacket data(SMSG_SET_PHASE_SHIFT, 4); - data << uint32(PhaseShift); + ObjectGuid guid = _player->GetGUID(); + + WorldPacket data(SMSG_SET_PHASE_SHIFT, 1 + 8 + 4 + 4 + 4 + 4 + 2 * phaseIds.size() + 4 + terrainswaps.size() * 2); + data.WriteBit(guid[2]); + data.WriteBit(guid[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteBit(guid[4]); + data.WriteBit(guid[5]); + data.WriteBit(guid[0]); + data.WriteBit(guid[7]); + + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[4]); + + data << uint32(0); + //for (uint8 i = 0; i < worldMapAreaCount; ++i) + // data << uint16(0); // WorldMapArea.dbc id (controls map display) + + data.WriteByteSeq(guid[1]); + + data << uint32(0); // flags (not phasemask) + + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[6]); + + data << uint32(0); // Inactive terrain swaps + //for (uint8 i = 0; i < inactiveSwapsCount; ++i) + // data << uint16(0); + + data << uint32(phaseIds.size()) * 2; // Phase.dbc ids + for (std::set<uint32>::const_iterator itr = phaseIds.begin(); itr != phaseIds.end(); ++itr) + data << uint16(*itr); + + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[0]); + + data << uint32(terrainswaps.size()) * 2; // Active terrain swaps + for (std::set<uint32>::const_iterator itr = terrainswaps.begin(); itr != terrainswaps.end(); ++itr) + data << uint16(*itr); + + data.WriteByteSeq(guid[5]); + SendPacket(&data); } |