diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2012-08-21 23:01:24 +0200 |
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committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2012-08-21 23:03:30 +0200 |
commit | 6891fe6248ca0016fdb520bc8db2a1929c299c67 (patch) | |
tree | 3dff4b417413dd547f9bef364db86d137713c1f8 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 984493108bf27b2be76d72efea6c3926aec8dc05 (diff) |
Core/Battlefield: Add missing stuff for wintergrasp
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/MiscHandler.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index bb0ca39fa37..80caee7d896 100755 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -52,6 +52,7 @@ #include "Group.h" #include "AccountMgr.h" #include "Spell.h" +#include "BattlegroundMgr.h" #include "Battlefield.h" #include "BattlefieldMgr.h" @@ -1688,6 +1689,52 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift) data << uint32(PhaseShift); SendPacket(&data); } +// Battlefield and Battleground +void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); + + Battleground* bg = _player->GetBattleground(); + + uint64 guid; + recv_data >> guid; + + Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); + if (!unit) + return; + + if (!unit->isSpiritService()) // it's not spirit service + return; + + if (bg) + sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid); + + if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) + bf->SendAreaSpiritHealerQueryOpcode(_player,guid); +} + +void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); + + Battleground* bg = _player->GetBattleground(); + + uint64 guid; + recv_data >> guid; + + Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); + if (!unit) + return; + + if (!unit->isSpiritService()) // it's not spirit service + return; + + if (bg) + bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); + + if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) + bf->AddPlayerToResurrectQueue(guid, _player->GetGUID()); +} void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/) { |