diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-03-02 02:19:25 +0100 |
---|---|---|
committer | ariel- <ariel-@users.noreply.github.com> | 2017-03-01 22:19:25 -0300 |
commit | 7567cafec84080d26ea513242a1f540a823b8f9d (patch) | |
tree | f6f37a7cc4d06db0dbb0e08a01f8a18cf47ac955 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 7011aabb56f061fc889ec42ce32b7605ceb35b53 (diff) |
Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index daf6dea438b..3f408be545a 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -23,6 +23,7 @@ #include "Opcodes.h" #include "Log.h" #include "Player.h" +#include "GameTime.h" #include "GossipDef.h" #include "World.h" #include "ObjectMgr.h" @@ -1253,7 +1254,7 @@ void WorldSession::HandleTimeSyncResp(WorldPacket& recvData) TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient); - uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer); + uint32 ourTicks = clientTicks + (GameTime::GetGameTimeMS() - _player->m_timeSyncServer); // diff should be small TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency()); |