diff options
author | Vincent_Michael <Vincent_Michael@gmx.de> | 2014-01-19 20:52:16 +0100 |
---|---|---|
committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2014-01-19 20:52:16 +0100 |
commit | 7e527f9075b4b09a098d97939cda31bd617c56ff (patch) | |
tree | b6c73f2a1e21d52732616d82589940779bd1ecff /src/server/game/Handlers/MiscHandler.cpp | |
parent | 93a97a9922f8e22ae6e984068c994b08536a75b6 (diff) | |
parent | 313b294d6b7b248738e30f8164ee4624a66ac5b5 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Accounts/RBAC.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Server/Protocol/Opcodes.cpp
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 844bab03404..8c9cc9c1338 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -736,34 +736,34 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData) uint64 guid; recvData >> guid; - if (GetPlayer()->IsAlive()) + if (_player->IsAlive()) return; // do not allow corpse reclaim in arena - if (GetPlayer()->InArena()) + if (_player->InArena()) return; // body not released yet - if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; - Corpse* corpse = GetPlayer()->GetCorpse(); + Corpse* corpse = _player->GetCorpse(); if (!corpse) return; // prevent resurrect before 30-sec delay after body release not finished - if (time_t(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL))) + if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL))) return; - if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) + if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) return; // resurrect - GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleground() ? 1.0f : 0.5f); + _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f); // spawn bones - GetPlayer()->SpawnCorpseBones(); + _player->SpawnCorpseBones(); } void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData) |