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authorVincent_Michael <Vincent_Michael@gmx.de>2014-01-19 20:52:16 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2014-01-19 20:52:16 +0100
commit7e527f9075b4b09a098d97939cda31bd617c56ff (patch)
treeb6c73f2a1e21d52732616d82589940779bd1ecff /src/server/game/Handlers/MiscHandler.cpp
parent93a97a9922f8e22ae6e984068c994b08536a75b6 (diff)
parent313b294d6b7b248738e30f8164ee4624a66ac5b5 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Accounts/RBAC.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Server/Protocol/Opcodes.cpp
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 844bab03404..8c9cc9c1338 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -736,34 +736,34 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
uint64 guid;
recvData >> guid;
- if (GetPlayer()->IsAlive())
+ if (_player->IsAlive())
return;
// do not allow corpse reclaim in arena
- if (GetPlayer()->InArena())
+ if (_player->InArena())
return;
// body not released yet
- if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
- Corpse* corpse = GetPlayer()->GetCorpse();
+ Corpse* corpse = _player->GetCorpse();
if (!corpse)
return;
// prevent resurrect before 30-sec delay after body release not finished
- if (time_t(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
+ if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
return;
- if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
+ if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
return;
// resurrect
- GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleground() ? 1.0f : 0.5f);
+ _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
// spawn bones
- GetPlayer()->SpawnCorpseBones();
+ _player->SpawnCorpseBones();
}
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)