diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-04-13 00:21:21 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-04-13 00:21:21 +0200 |
| commit | 953cbd4c284cdcd3e6096932bd1ba55d3e88a485 (patch) | |
| tree | c7f7706afe9da38f6da0971608c567ebec9785eb /src/server/game/Handlers/MiscHandler.cpp | |
| parent | 15d4bf8a61b66dcea186efd96f02fa697623aa60 (diff) | |
Core/PacketIO: Updated and enabled CMSG_OBJECT_UPDATE_FAILED, implemented CMSG_OBJECT_UPDATE_RESCUED
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 37 |
1 files changed, 13 insertions, 24 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index b8759d7731c..94b009219d6 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1340,39 +1340,28 @@ void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*viol // do something? } -void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket) +void WorldSession::HandleObjectUpdateFailedOpcode(WorldPackets::Misc::ObjectUpdateFailed& objectUpdateFailed) { - ObjectGuid guid; - guid[6] = recvPacket.ReadBit(); - guid[7] = recvPacket.ReadBit(); - guid[4] = recvPacket.ReadBit(); - guid[0] = recvPacket.ReadBit(); - guid[1] = recvPacket.ReadBit(); - guid[5] = recvPacket.ReadBit(); - guid[3] = recvPacket.ReadBit(); - guid[2] = recvPacket.ReadBit(); - - recvPacket.ReadByteSeq(guid[6]); - recvPacket.ReadByteSeq(guid[7]); - recvPacket.ReadByteSeq(guid[2]); - recvPacket.ReadByteSeq(guid[3]); - recvPacket.ReadByteSeq(guid[1]); - recvPacket.ReadByteSeq(guid[4]); - recvPacket.ReadByteSeq(guid[0]); - recvPacket.ReadByteSeq(guid[5]); - - WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid); - TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%s)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_ERROR("network", "Object update failed for %s for player %s (%s)", objectUpdateFailed.ObjectGUID.ToString().c_str(), GetPlayerName().c_str(), _player->GetGUID().ToString().c_str()); // If create object failed for current player then client will be stuck on loading screen - if (_player->GetGUID() == guid) + if (_player->GetGUID() == objectUpdateFailed.ObjectGUID) { LogoutPlayer(true); return; } // Pretend we've never seen this object - _player->m_clientGUIDs.erase(guid); + _player->m_clientGUIDs.erase(objectUpdateFailed.ObjectGUID); +} + +void WorldSession::HandleObjectUpdateRescuedOpcode(WorldPackets::Misc::ObjectUpdateRescued& objectUpdateRescued) +{ + TC_LOG_ERROR("network", "Object update rescued for %s for player %s (%s)", objectUpdateRescued.ObjectGUID.ToString().c_str(), GetPlayerName().c_str(), _player->GetGUID().ToString().c_str()); + + // Client received values update after destroying object + // re-register object in m_clientGUIDs to send DestroyObject on next visibility update + _player->m_clientGUIDs.insert(objectUpdateRescued.ObjectGUID); } void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket) |
