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author | MitchesD <majklprofik@seznam.cz> | 2014-10-12 21:36:46 +0200 |
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committer | MitchesD <majklprofik@seznam.cz> | 2014-10-12 21:36:46 +0200 |
commit | a96ff6043d62ba7afd4689c922e6fee734afc415 (patch) | |
tree | 0817a4fbe1f95cab50970b4b8ec742d4aa4994c1 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 9922063021c6d49798c42c3dcbb6c9572fbe19c9 (diff) | |
parent | 68293aa9b21877d62d2085bca32e43686e5ede4d (diff) |
Merge pull request #13321 from Kittnz/unit_state
Core/Misc: Fix current player state when logging out
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index bede3b4323c..50fde106824 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -414,7 +414,8 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { - GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); + if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND) + GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size data << GetPlayer()->GetPackGUID(); |