diff options
author | Ankso <misterankso@gmail.com> | 2014-05-30 01:59:38 +0200 |
---|---|---|
committer | Ankso <misterankso@gmail.com> | 2014-05-30 17:18:52 +0200 |
commit | ab62fe30bc399fcc717d0c37df220d7b57a7c043 (patch) | |
tree | 439d8a8936be3d99dd782d8ef91772e484208651 /src/server/game/Handlers/MiscHandler.cpp | |
parent | c06dc7d37aa8c795ff505550a7bc388d2a66ecac (diff) |
Core/Players: Update the player's zone and area after update the player's
position server side.
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 2748c0317cc..11fa89d9d6b 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -500,10 +500,9 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData) TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone); - // use server size data - uint32 newzone, newarea; - GetPlayer()->GetZoneAndAreaId(newzone, newarea); - GetPlayer()->UpdateZone(newzone, newarea); + // use server side data, but only after update the player position. See Player::UpdatePosition(). + GetPlayer()->SetNeedsZoneUpdate(true); + //GetPlayer()->SendInitWorldStates(true, newZone); } |