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authorAnkso <misterankso@gmail.com>2014-05-30 01:59:38 +0200
committerAnkso <misterankso@gmail.com>2014-05-30 17:18:52 +0200
commitab62fe30bc399fcc717d0c37df220d7b57a7c043 (patch)
tree439d8a8936be3d99dd782d8ef91772e484208651 /src/server/game/Handlers/MiscHandler.cpp
parentc06dc7d37aa8c795ff505550a7bc388d2a66ecac (diff)
Core/Players: Update the player's zone and area after update the player's
position server side.
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 2748c0317cc..11fa89d9d6b 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -500,10 +500,9 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone);
- // use server size data
- uint32 newzone, newarea;
- GetPlayer()->GetZoneAndAreaId(newzone, newarea);
- GetPlayer()->UpdateZone(newzone, newarea);
+ // use server side data, but only after update the player position. See Player::UpdatePosition().
+ GetPlayer()->SetNeedsZoneUpdate(true);
+
//GetPlayer()->SendInitWorldStates(true, newZone);
}