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authorOvahlord <dreadkiller@gmx.de>2024-10-23 19:29:42 +0200
committerOvahlord <dreadkiller@gmx.de>2024-10-23 19:29:42 +0200
commitcb4c9009b3706a2823ada05eec9803a773f9b34e (patch)
tree45b1f89e1b1f19ad93269e23f08ad4c7bef1402f /src/server/game/Handlers/MiscHandler.cpp
parentfb56b631716ee52eee3ca5764aabc7fbed56c096 (diff)
Core/Player: moved zone/area updating and tavern resting checks into Heartbeat and movement updates
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 417c05720b5..66d50420e87 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -566,7 +566,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge
{
// set resting flag we are in the inn
if (packet.Entered)
- player->GetRestMgr().SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->ID);
+ player->GetRestMgr().SetInnTriggerID(atEntry->ID);
else
player->GetRestMgr().RemoveRestFlag(REST_FLAG_IN_TAVERN);