aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/MiscHandler.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2015-04-12 19:43:59 +0200
committerShauren <shauren.trinity@gmail.com>2015-04-12 19:43:59 +0200
commitd83c930a941abcf56b3b703e0e09e3f9233b46d5 (patch)
treeeb8294450293e939afa045efff9873ff03998573 /src/server/game/Handlers/MiscHandler.cpp
parent011e14bf057e8d395c171e15d2e2f916332caa0b (diff)
Core/PacketIO: Updated and enabled most movement _ACK packets
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp102
1 files changed, 0 insertions, 102 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 58de1e4c007..b8759d7731c 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -812,108 +812,6 @@ void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
}
-
-void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
-
- ObjectGuid guid;
- uint32 time;
- recvData >> time;
-
- guid[5] = recvData.ReadBit();
- guid[1] = recvData.ReadBit();
- guid[3] = recvData.ReadBit();
- guid[7] = recvData.ReadBit();
- guid[6] = recvData.ReadBit();
- guid[0] = recvData.ReadBit();
- guid[4] = recvData.ReadBit();
- guid[2] = recvData.ReadBit();
-
- recvData.ReadByteSeq(guid[7]);
- recvData.ReadByteSeq(guid[1]);
- recvData.ReadByteSeq(guid[2]);
- recvData.ReadByteSeq(guid[4]);
- recvData.ReadByteSeq(guid[3]);
- recvData.ReadByteSeq(guid[6]);
- recvData.ReadByteSeq(guid[0]);
- recvData.ReadByteSeq(guid[5]);
-
- //TODO!
-
- /*
- uint64 guid;
- uint32 time_skipped;
- recvData >> guid;
- recvData >> time_skipped;
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED");
-
- //// @todo
- must be need use in Trinity
- We substract server Lags to move time (AntiLags)
- for exmaple
- GetPlayer()->ModifyLastMoveTime(-int32(time_skipped));
- */
-}
-
-void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
-
- // no used
- recvData.rfinish(); // prevent warnings spam
-}
-
-void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
-{
- // no used
- recvData.rfinish(); // prevent warnings spam
-/*
- uint64 guid;
- recvData >> guid;
-
- // now can skip not our packet
- if (_player->GetGUID() != guid)
- {
- recvData.rfinish(); // prevent warnings spam
- return;
- }
-
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_UNROOT_ACK");
-
- recvData.read_skip<uint32>(); // unk
-
- MovementInfo movementInfo;
- movementInfo.guid = guid;
- ValidateMovementInfo(recvData, &movementInfo);
- recvData.read_skip<float>(); // unk2
-*/
-}
-
-void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
-{
- // no used
- recvData.rfinish(); // prevent warnings spam
-/*
- uint64 guid;
- recvData >> guid;
-
- // now can skip not our packet
- if (_player->GetGUID() != guid)
- {
- recvData.rfinish(); // prevent warnings spam
- return;
- }
-
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_ROOT_ACK");
-
- recvData.read_skip<uint32>(); // unk
-
- MovementInfo movementInfo;
- ValidateMovementInfo(recvData, &movementInfo);
-*/
-}
-
void WorldSession::HandleSetActionBarToggles(WorldPackets::Character::SetActionBarToggles& packet)
{
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)