diff options
author | Intel <chemicstry@gmail.com> | 2014-11-12 03:58:17 +0200 |
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committer | Intel <chemicstry@gmail.com> | 2014-11-12 21:43:48 +0200 |
commit | da52c8d54ec341cc55f963fe0397fcc5e98b06e9 (patch) | |
tree | 6b2249c92c3567ae560f9c2c989114c9d1d5e124 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 620f23d9dcb94b21c2b3402765817362e2b82b2f (diff) |
Core/Talents:
Fixed SMSG_TALENTS_INFO packet
Fixed talents saving to DB
Renamed 'talent spec' to 'talent group' since this name was shadowing character specializations (and new name is correct according to JAM)
Enabled loading of MinorTalent.dbc (will be used later)
Added additional specialization check in LearnTalent
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index b28068538ce..6f2cf949dfe 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1242,6 +1242,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData) WorldPacket data(SMSG_INSPECT_TALENT, 8 + 4 + 1 + 1 + talent_points + 8 + 4 + 8 + 4); data << player->GetGUID(); + /* TODO: 6.x update packet structure (BuildPlayerTalentsInfoData no longer exists) if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster()) player->BuildPlayerTalentsInfoData(&data); else @@ -1250,6 +1251,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData) data << uint8(0); // talentGroupCount data << uint8(0); // talentGroupIndex } + */ player->BuildEnchantmentsInfoData(&data); if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) |