diff options
author | Discover- <amort11@hotmail.com> | 2014-01-19 13:50:30 +0100 |
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committer | Discover- <amort11@hotmail.com> | 2014-01-19 13:50:30 +0100 |
commit | e1f1e0cef5c11f8ffc52c28f87ab982ab971c4fe (patch) | |
tree | 66c5b096b61290201f28f6b82bdcd7942a13b760 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 55bde59a92e0d8c5d1cc96f7d3ec63855d3f0582 (diff) |
Core/Misc: Split the calculating of the corpse reclaim delay and sending of SMSG_CORPSE_RECLAIM_DELAY in two different methods.
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 8b92706bd06..fcec4f38852 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -734,34 +734,34 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData) uint64 guid; recvData >> guid; - if (GetPlayer()->IsAlive()) + if (_player->IsAlive()) return; // do not allow corpse reclaim in arena - if (GetPlayer()->InArena()) + if (_player->InArena()) return; // body not released yet - if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; - Corpse* corpse = GetPlayer()->GetCorpse(); + Corpse* corpse = _player->GetCorpse(); if (!corpse) return; // prevent resurrect before 30-sec delay after body release not finished - if (time_t(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL))) + if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL))) return; - if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) + if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) return; // resurrect - GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleground() ? 1.0f : 0.5f); + _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f); // spawn bones - GetPlayer()->SpawnCorpseBones(); + _player->SpawnCorpseBones(); } void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData) |