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author | jackpoz <giacomopoz@gmail.com> | 2014-10-16 22:47:02 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-10-17 22:35:28 +0200 |
commit | ee5eaab598e445e3926edf6e12b1b2b4477c2594 (patch) | |
tree | 4a108f6c1d0bf904d19adba49a0a04496c1c4294 /src/server/game/Handlers/MiscHandler.cpp | |
parent | c5ef82cc4834811c6361f81b37d635cc20712f7a (diff) |
Core/Players: Fix players not being notified if on loading screen
Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world.
There might be additional cases where this applies, please report back if you find any.
Fixes #11339
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 50fde106824..a9e69ff3f8d 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -591,7 +591,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std else { Player* pFriend = ObjectAccessor::FindPlayer(friendGuid); - if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer())) + if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer())) friendResult = FRIEND_ADDED_ONLINE; else friendResult = FRIEND_ADDED_OFFLINE; |