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authorSpp <spp@jorge.gr>2013-05-21 09:41:13 +0200
committerSpp <spp@jorge.gr>2013-05-21 09:41:13 +0200
commit1b6fb2b6959f504d9e33d2326691cf43a04690d2 (patch)
tree31671ddd62612c27e1e821408956b9a8ff52a0ab /src/server/game/Handlers/MovementHandler.cpp
parent82dc639882d2d51a8bde9bcd47b773be435a5a12 (diff)
parent243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff)
Merge branch 'master' into 4.3.4 [NOTE: There are parts of code marked as "REVIEW - MERGE" That needs some review)
Conflicts: src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStores.h src/server/game/DataStores/DBCfmt.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Movement/Spline/MovementTypedefs.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/SpellInfo.cpp src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp src/server/scripts/Spells/spell_generic.cpp
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 892a926d2c3..1a2e825441f 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -65,19 +65,20 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->m_InstanceValid = true;
Map* oldMap = GetPlayer()->GetMap();
+ Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer());
+
if (GetPlayer()->IsInWorld())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName().c_str(), oldMap->GetId(), loc.GetMapId());
+ sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
// relocate the player to the teleport destination
- Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer());
// the CanEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if (!newMap || !newMap->CanEnter(GetPlayer()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow());
+ sLog->outError(LOG_FILTER_NETWORKIO, "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}
@@ -90,8 +91,8 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsBeforeAddToMap();
if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!",
- GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
+ sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!",
+ GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown");
GetPlayer()->ResetMap();
GetPlayer()->SetMap(oldMap);
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());