diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-04-03 20:13:33 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2013-04-03 20:13:33 +0200 |
commit | 1ba6d0ce6fac323eaa0d52c6c47c4e3bd0b40abc (patch) | |
tree | ec55c4d781c3f0795d3236d34bedf78950f0086e /src/server/game/Handlers/MovementHandler.cpp | |
parent | 7e9ac704205a17270471624661f2f0960b794a6a (diff) |
Core/Units: Started work on updating movement (main goal: remove SendMovementFlagUpdate())
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 44 |
1 files changed, 25 insertions, 19 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 7b792183a93..2b904537b1e 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -452,36 +452,42 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) // client ACK send one packet for mounted/run case and need skip all except last from its // in other cases anti-cheat check can be fail in false case UnitMoveType move_type; - UnitMoveType force_move_type; - static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" }; + static char const* const move_type_name[MAX_MOVE_TYPE] = + { + "Walk", + "Run", + "RunBack", + "Swim", + "SwimBack", + "TurnRate", + "Flight", + "FlightBack", + "PitchRate" + }; - /* switch (opcode) { - //case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break; - //case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break; - //case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break; - //case CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break; - //case CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break; - //case CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break; - //case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break; - //case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break; - //case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break; + case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; break; + case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; break; + case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; break; + case CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; break; + case CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; break; + case CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; break; + case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; break; + case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; break; + case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; break; default: sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); return; } - */ - sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); - return; // skip all forced speed changes except last and unexpected - // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both. - if (_player->m_forced_speed_changes[force_move_type] > 0) + // in run/mounted case used one ACK and it must be skipped. m_forced_speed_changes[MOVE_RUN] store both. + if (_player->m_forced_speed_changes[move_type] > 0) { - --_player->m_forced_speed_changes[force_move_type]; - if (_player->m_forced_speed_changes[force_move_type] > 0) + --_player->m_forced_speed_changes[move_type]; + if (_player->m_forced_speed_changes[move_type] > 0) return; } |