diff options
author | Subv <s.v.h21@hotmail.com> | 2012-09-26 12:10:23 -0500 |
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committer | Subv <s.v.h21@hotmail.com> | 2012-09-26 12:10:23 -0500 |
commit | 1bb39edd02993f490ae1985ff126a89f1bf235ee (patch) | |
tree | cbaf51e4cdeb2cbffa2c910b122252537cdf8cb2 /src/server/game/Handlers/MovementHandler.cpp | |
parent | 0d8a8e94863734dada1bf66e316f6491482ed6b8 (diff) |
Core/Maps: Use DBC value to determine the maximum depth that a player can reach in an area before being teleported back up.
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 0cc9263bfbd..43da34fa451 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -397,8 +397,10 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket) if (plrMover) // nothing is charmed, or player charmed { plrMover->UpdateFallInformationIfNeed(movementInfo, opcode); - - if (movementInfo.pos.GetPositionZ() < -500.0f) + + AreaTableEntry const* zone = GetAreaEntryByAreaID(plrMover->GetAreaId()); + float depth = zone ? zone->MaxDepth : -500.0f; + if (movementInfo.pos.GetPositionZ() < depth) { if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player))) { |