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authorSubv <s.v.h21@hotmail.com>2012-09-26 12:10:23 -0500
committerSubv <s.v.h21@hotmail.com>2012-09-26 12:10:23 -0500
commit1bb39edd02993f490ae1985ff126a89f1bf235ee (patch)
treecbaf51e4cdeb2cbffa2c910b122252537cdf8cb2 /src/server/game/Handlers/MovementHandler.cpp
parent0d8a8e94863734dada1bf66e316f6491482ed6b8 (diff)
Core/Maps: Use DBC value to determine the maximum depth that a player can reach in an area before being teleported back up.
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 0cc9263bfbd..43da34fa451 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -397,8 +397,10 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
if (plrMover) // nothing is charmed, or player charmed
{
plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
-
- if (movementInfo.pos.GetPositionZ() < -500.0f)
+
+ AreaTableEntry const* zone = GetAreaEntryByAreaID(plrMover->GetAreaId());
+ float depth = zone ? zone->MaxDepth : -500.0f;
+ if (movementInfo.pos.GetPositionZ() < depth)
{
if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player)))
{