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authorJeremy <Golrag@users.noreply.github.com>2023-12-29 14:12:15 +0100
committerGitHub <noreply@github.com>2023-12-29 14:12:15 +0100
commit1ef0c045202a6af33fb991f2ff765fa183ce976f (patch)
tree4a2744ed72b4e66935341c4d1ee3b01e5d80f0e1 /src/server/game/Handlers/MovementHandler.cpp
parentfb64d7fe8efe5ecba40123cdc96195d3ca52d7c0 (diff)
Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types (#29535)
* Fix criteria data type bg loss team score
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index d7e9ca22edd..c87124134f7 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -141,7 +141,7 @@ void WorldSession::HandleMoveWorldportAck()
// We're not in BG
player->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE, BATTLEGROUND_QUEUE_NONE);
// reset destination bg team
- player->SetBGTeam(0);
+ player->SetBGTeam(TEAM_OTHER);
}
// join to bg case
else if (Battleground* bg = player->GetBattleground())