aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/MovementHandler.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2016-02-09 00:14:58 +0100
committerShauren <shauren.trinity@gmail.com>2016-02-09 18:44:19 +0100
commit25cdc5d9801fb6ea38205da4b5c4decf63dff90c (patch)
tree3356d98389c5bf174a698dd2f7aabcede4c2dcdd /src/server/game/Handlers/MovementHandler.cpp
parentaa432db36df8a3ce5b2e42f5299ec261f2e4ff14 (diff)
Core/Maps: Parse MFBO adt chunk to properly handle height where player counts as falling under the map
* This fixes the height at which player is instantly killed when falling from The Frozen Throne * Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling Note: Extracting new maps is required (cherry picked from commit 4f78efd4633f79285f176b61367a067b2cd90e2b) # Conflicts: # dep/PackageList.txt # src/server/game/DataStores/DBCStructure.h # src/server/game/Entities/Player/Player.cpp # src/server/game/Handlers/MovementHandler.cpp # src/tools/map_extractor/CMakeLists.txt # src/tools/map_extractor/System.cpp # src/tools/map_extractor/adt.h # src/tools/map_extractor/loadlib.cpp
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index eea5c62fbd1..02702fc5622 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -386,7 +386,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
- if (movementInfo.pos.GetPositionZ() < -500.0f)
+ if (movementInfo.pos.GetPositionZ() < plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()))
{
if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player)))
{
@@ -395,6 +395,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
/// @todo discard movement packets after the player is rooted
if (plrMover->IsAlive())
{
+ plrMover->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from