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authorShauren <shauren.trinity@gmail.com>2017-11-23 18:12:44 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-08 23:13:51 +0100
commit2baa81065ba27f0a6d278a8dd8a79b7c831e0a2b (patch)
treee8d4960ec63da14aeee2afaed037a64bd5835859 /src/server/game/Handlers/MovementHandler.cpp
parent2840e096fc42faa80b839f16edaedc977b12bfee (diff)
Core/Movement: Fixed creature hover
Closes #15177
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 5f641d6951d..720733249e3 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -86,9 +86,7 @@ void WorldSession::HandleMoveWorldportAck()
return;
}
- float z = loc.GetPositionZ();
- if (GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
- z += GetPlayer()->GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
+ float z = loc.GetPositionZ() + GetPlayer()->GetHoverOffset();
GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
GetPlayer()->SetFallInformation(0, GetPlayer()->GetPositionZ());