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author | jackpoz <giacomopoz@gmail.com> | 2020-12-09 19:52:12 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-03-05 00:56:56 +0100 |
commit | 362a1c32c2cb61c972bb0a1163302e81b465dd4b (patch) | |
tree | dc4e3da8df14dc615ca038354f5d2f67201ddf82 /src/server/game/Handlers/MovementHandler.cpp | |
parent | 3a4ce889eacb0d58842eeb45c9421510e4cd0cba (diff) |
Core/Movement: Add a debug log when a player falls below the map
(cherry picked from commit 1c08395e8acf0ecebcc3fcaf24201b2ad44ed2dd)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index f1832616af0..8ff1e0ed877 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -430,6 +430,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem /// @todo discard movement packets after the player is rooted if (plrMover->IsAlive()) { + TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE Below map. Map min height: %f , Player debug info:\n%s", plrMover->GetMap()->GetMinHeight(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()), plrMover->GetDebugInfo().c_str()); plrMover->AddPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS); plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // player can be alive if GM/etc |