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authorjackpoz <giacomopoz@gmail.com>2020-12-09 19:52:12 +0100
committerShauren <shauren.trinity@gmail.com>2022-03-05 00:56:56 +0100
commit362a1c32c2cb61c972bb0a1163302e81b465dd4b (patch)
treedc4e3da8df14dc615ca038354f5d2f67201ddf82 /src/server/game/Handlers/MovementHandler.cpp
parent3a4ce889eacb0d58842eeb45c9421510e4cd0cba (diff)
Core/Movement: Add a debug log when a player falls below the map
(cherry picked from commit 1c08395e8acf0ecebcc3fcaf24201b2ad44ed2dd)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index f1832616af0..8ff1e0ed877 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -430,6 +430,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
/// @todo discard movement packets after the player is rooted
if (plrMover->IsAlive())
{
+ TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE Below map. Map min height: %f , Player debug info:\n%s", plrMover->GetMap()->GetMinHeight(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()), plrMover->GetDebugInfo().c_str());
plrMover->AddPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM/etc