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author | Chaouki Dhib <chaodhib@gmail.com> | 2016-04-16 01:36:32 +0200 |
---|---|---|
committer | DDuarte <dnpd.dd@gmail.com> | 2016-04-16 02:26:24 +0100 |
commit | 3cbbcdb51a8fe2c0fdc0a0fbe1c7d3395b5dc2a1 (patch) | |
tree | 4c6082376d8cd76e15dc8216972aa0837fd7053e /src/server/game/Handlers/MovementHandler.cpp | |
parent | 213c6b73c869602c410126aeee6688470acecc54 (diff) |
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch):
- the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior.
- Removed the unused method parameter "forced" from Unit::SetSpeed
- Renamed Unit::SetSpeed to SetSpeedRate
- Removed the unused method parameter "forced" from Unit::UpdateSpeed
- Added utility method Unit::SetSpeed which take the new flat value.
(cherry picked from commit dc3327f9c5f80c36000356829159c060d916f62b)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Handlers/MovementHandler.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
# src/server/scripts/Kalimdor/zone_azshara.cpp
# src/server/scripts/Kalimdor/zone_durotar.cpp
# src/server/scripts/Outland/zone_hellfire_peninsula.cpp
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 697060078bc..cace773b65e 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -471,7 +471,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpe { TC_LOG_ERROR("network", "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value", move_type_name[move_type], _player->GetName().c_str(), _player->GetSpeed(move_type), packet.Speed); - _player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true); + _player->SetSpeedRate(move_type, _player->GetSpeedRate(move_type)); } else // must be lesser - cheating { |