diff options
author | kaelima <kaelima@live.se> | 2012-05-30 08:01:02 +0200 |
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committer | kaelima <kaelima@live.se> | 2012-05-30 08:01:02 +0200 |
commit | 3d14384c32971096b49f88ff785d92879480af76 (patch) | |
tree | c1ade41c9d04583a717a705132ca09dde7a8ad56 /src/server/game/Handlers/MovementHandler.cpp | |
parent | bdf6cf5146b884591e3a033a31ca5b729fdff0ff (diff) |
Merge git://github.com/TrinityCore/TrinityCore into 4.x
Conflicts:
dep/PackageList.txt
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Chat/Commands/Level1.cpp
src/server/game/Chat/Commands/Level3.cpp
src/server/game/DataStores/DBCEnums.h
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStores.h
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Loot/LootMgr.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/Spell.h
src/server/game/Spells/SpellEffects.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/scripts/Commands/cs_gps.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Logging/Log.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/CMakeLists.txt
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/MovementHandler.cpp | 138 |
1 files changed, 104 insertions, 34 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 5cac0b99c77..3d9968d9a9d 100755 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -47,7 +47,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->SetSemaphoreTeleportFar(false); // get the teleport destination - WorldLocation &loc = GetPlayer()->GetTeleportDest(); + WorldLocation const loc = GetPlayer()->GetTeleportDest(); // possible errors in the coordinate validity check if (!MapManager::IsValidMapCoord(loc)) @@ -65,10 +65,9 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->m_InstanceValid = true; Map* oldMap = GetPlayer()->GetMap(); - ASSERT(oldMap); if (GetPlayer()->IsInWorld()) { - sLog->outCrash("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId()); + sLog->outError("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId()); oldMap->RemovePlayerFromMap(GetPlayer(), false); } @@ -213,8 +212,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) sLog->outStaticDebug("Guid " UI64FMTD, guid); sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS); - Unit* mover = _player->m_mover; - Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; + Player* plMover = _player->m_mover->ToPlayer(); if (!plMover || !plMover->IsBeingTeleportedNear()) return; @@ -253,25 +251,25 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) GetPlayer()->ProcessDelayedOperations(); } -void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) +void WorldSession::HandleMovementOpcodes(WorldPacket & recvData) { - uint16 opcode = recv_data.GetOpcode(); + uint16 opcode = recvData.GetOpcode(); Unit* mover = _player->m_mover; - ASSERT(mover != NULL); // there must always be a mover + ASSERT(mover != NULL); // there must always be a mover - Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; + Player* plrMover = mover->ToPlayer(); // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck - if (plMover && plMover->IsBeingTeleported()) + if (plrMover && plrMover->IsBeingTeleported()) { return; } /* extract packet */ MovementInfo movementInfo; - ReadMovementInfo(recv_data, &movementInfo); + ReadMovementInfo(recvData, &movementInfo); // prevent tampered movement data if (movementInfo.guid != mover->GetGUID()) @@ -292,27 +290,27 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50) { - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam return; } if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(), movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation())) { - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam return; } // if we boarded a transport, add us to it - if (plMover && !plMover->GetTransport()) + if (plrMover && !plrMover->GetTransport()) { // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter) { if ((*iter)->GetGUID() == movementInfo.t_guid) { - plMover->m_transport = (*iter); - (*iter)->AddPassenger(plMover); + plrMover->m_transport = (*iter); + (*iter)->AddPassenger(plrMover); break; } } @@ -325,23 +323,23 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT; } } - else if (plMover && plMover->GetTransport()) // if we were on a transport, leave + else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave { - plMover->m_transport->RemovePassenger(plMover); - plMover->m_transport = NULL; + plrMover->m_transport->RemovePassenger(plrMover); + plrMover->m_transport = NULL; movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); movementInfo.t_time = 0; movementInfo.t_seat = -1; } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). - if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) - plMover->HandleFall(movementInfo); + if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->isInFlight()) + plrMover->HandleFall(movementInfo); - if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater()) + if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater()) { // now client not include swimming flag in case jumping under water - plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); + plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); } /*----------------------*/ @@ -364,27 +362,25 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) mover->UpdatePosition(movementInfo.pos); - if (plMover) // nothing is charmed, or player charmed + if (plrMover) // nothing is charmed, or player charmed { - plMover->UpdateFallInformationIfNeed(movementInfo, opcode); + plrMover->UpdateFallInformationIfNeed(movementInfo, opcode); if (movementInfo.pos.GetPositionZ() < -500.0f) { - if (!(plMover->InBattleground() - && plMover->GetBattleground() - && plMover->GetBattleground()->HandlePlayerUnderMap(_player))) + if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player))) { // NOTE: this is actually called many times while falling // even after the player has been teleported away // TODO: discard movement packets after the player is rooted - if (plMover->isAlive()) + if (plrMover->isAlive()) { - plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); + plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from // starting in the next player update - if (!plMover->isAlive()) - plMover->KillPlayer(); + if (!plrMover->isAlive()) + plrMover->KillPlayer(); } } } @@ -492,9 +488,10 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) recv_data.readPackGUID(old_mover_guid); MovementInfo mi; - mi.guid = old_mover_guid; ReadMovementInfo(recv_data, &mi); + mi.guid = old_mover_guid; + _player->m_movementInfo = mi; } @@ -520,6 +517,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data) MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); + _player->m_movementInfo = movementInfo; WorldPacket data(SMSG_MOVE_UPDATE_KNOCK_BACK, 66); @@ -744,6 +742,78 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi) if (HaveTransportData && mi->pos.m_positionX != mi->t_pos.m_positionX) if (GetPlayer()->GetTransport()) GetPlayer()->GetTransport()->UpdatePosition(mi); + + //! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview. + //! Might be subject to latency, so just remove improper flags. + #ifdef TRINITY_DEBUG + #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \ + { \ + if (check) \ + { \ + sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \ + "MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \ + STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \ + mi->RemoveMovementFlag((maskToRemove)); \ + } \ + } + #else + #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \ + if (check) \ + mi->RemoveMovementFlag((maskToRemove)); + #endif + + + /*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid + in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD. + It will freeze clients that receive this player's movement info. + */ + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT), + MOVEMENTFLAG_ROOT); + + //! Cannot hover without SPELL_AURA_HOVER + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->HasAuraType(SPELL_AURA_HOVER), + MOVEMENTFLAG_HOVER); + + //! Cannot ascend and descend at the same time + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING), + MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING); + + //! Cannot move left and right at the same time + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT), + MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT); + + //! Cannot strafe left and right at the same time + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT), + MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT); + + //! Cannot pitch up and down at the same time + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN), + MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN); + + //! Cannot move forwards and backwards at the same time + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD), + MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD); + + //! Cannot walk on water without SPELL_AURA_WATER_WALK + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK), + MOVEMENTFLAG_WATERWALKING); + + //! Cannot feather fall without SPELL_AURA_FEATHER_FALL + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL), + MOVEMENTFLAG_FALLING_SLOW); + + /*! Cannot fly if no fly auras present. Exception is being a GM. + Note that we check for account level instead of Player::IsGameMaster() because in some + situations it may be feasable to use .gm fly on as a GM without having .gm on, + e.g. aerial combat. + */ + + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && + !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && + !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED), + MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY); + + #undef REMOVE_VIOLATING_FLAGS } void WorldSession::WriteMovementInfo(WorldPacket &data, MovementInfo* mi) @@ -901,4 +971,4 @@ void WorldSession::WriteMovementInfo(WorldPacket &data, MovementInfo* mi) WPError(false, "Incorrect sequence element detected at ReadMovementInfo"); } } -} +}
\ No newline at end of file |