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authorkaelima <kaelima@live.se>2012-05-30 08:01:02 +0200
committerkaelima <kaelima@live.se>2012-05-30 08:01:02 +0200
commit3d14384c32971096b49f88ff785d92879480af76 (patch)
treec1ade41c9d04583a717a705132ca09dde7a8ad56 /src/server/game/Handlers/MovementHandler.cpp
parentbdf6cf5146b884591e3a033a31ca5b729fdff0ff (diff)
Merge git://github.com/TrinityCore/TrinityCore into 4.x
Conflicts: dep/PackageList.txt sql/base/auth_database.sql src/server/authserver/Server/AuthSocket.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Chat/Commands/Level1.cpp src/server/game/Chat/Commands/Level3.cpp src/server/game/DataStores/DBCEnums.h src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStores.h src/server/game/DataStores/DBCStructure.h src/server/game/DataStores/DBCfmt.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/GameObject/GameObject.cpp src/server/game/Entities/Item/Item.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Updates/UpdateData.h src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Guilds/Guild.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Loot/LootMgr.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Quests/QuestDef.cpp src/server/game/Server/Protocol/Opcodes.cpp src/server/game/Server/Protocol/Opcodes.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/Spell.h src/server/game/Spells/SpellEffects.cpp src/server/game/Tickets/TicketMgr.cpp src/server/scripts/Commands/cs_gps.cpp src/server/scripts/Commands/cs_modify.cpp src/server/shared/Database/Implementation/CharacterDatabase.cpp src/server/shared/Logging/Log.h src/tools/map_extractor/CMakeLists.txt src/tools/map_extractor/System.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/CMakeLists.txt
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/MovementHandler.cpp138
1 files changed, 104 insertions, 34 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 5cac0b99c77..3d9968d9a9d 100755
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -47,7 +47,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SetSemaphoreTeleportFar(false);
// get the teleport destination
- WorldLocation &loc = GetPlayer()->GetTeleportDest();
+ WorldLocation const loc = GetPlayer()->GetTeleportDest();
// possible errors in the coordinate validity check
if (!MapManager::IsValidMapCoord(loc))
@@ -65,10 +65,9 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->m_InstanceValid = true;
Map* oldMap = GetPlayer()->GetMap();
- ASSERT(oldMap);
if (GetPlayer()->IsInWorld())
{
- sLog->outCrash("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
+ sLog->outError("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
@@ -213,8 +212,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
sLog->outStaticDebug("Guid " UI64FMTD, guid);
sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);
- Unit* mover = _player->m_mover;
- Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
+ Player* plMover = _player->m_mover->ToPlayer();
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
@@ -253,25 +251,25 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
GetPlayer()->ProcessDelayedOperations();
}
-void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
+void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
{
- uint16 opcode = recv_data.GetOpcode();
+ uint16 opcode = recvData.GetOpcode();
Unit* mover = _player->m_mover;
- ASSERT(mover != NULL); // there must always be a mover
+ ASSERT(mover != NULL); // there must always be a mover
- Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
+ Player* plrMover = mover->ToPlayer();
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
- if (plMover && plMover->IsBeingTeleported())
+ if (plrMover && plrMover->IsBeingTeleported())
{
return;
}
/* extract packet */
MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
// prevent tampered movement data
if (movementInfo.guid != mover->GetGUID())
@@ -292,27 +290,27 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50)
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
return;
}
if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(),
movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation()))
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
return;
}
// if we boarded a transport, add us to it
- if (plMover && !plMover->GetTransport())
+ if (plrMover && !plrMover->GetTransport())
{
// elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list
for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
{
if ((*iter)->GetGUID() == movementInfo.t_guid)
{
- plMover->m_transport = (*iter);
- (*iter)->AddPassenger(plMover);
+ plrMover->m_transport = (*iter);
+ (*iter)->AddPassenger(plrMover);
break;
}
}
@@ -325,23 +323,23 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
}
}
- else if (plMover && plMover->GetTransport()) // if we were on a transport, leave
+ else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave
{
- plMover->m_transport->RemovePassenger(plMover);
- plMover->m_transport = NULL;
+ plrMover->m_transport->RemovePassenger(plrMover);
+ plrMover->m_transport = NULL;
movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
movementInfo.t_time = 0;
movementInfo.t_seat = -1;
}
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
- if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
- plMover->HandleFall(movementInfo);
+ if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->isInFlight())
+ plrMover->HandleFall(movementInfo);
- if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
+ if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
{
// now client not include swimming flag in case jumping under water
- plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
+ plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
}
/*----------------------*/
@@ -364,27 +362,25 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
mover->UpdatePosition(movementInfo.pos);
- if (plMover) // nothing is charmed, or player charmed
+ if (plrMover) // nothing is charmed, or player charmed
{
- plMover->UpdateFallInformationIfNeed(movementInfo, opcode);
+ plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
if (movementInfo.pos.GetPositionZ() < -500.0f)
{
- if (!(plMover->InBattleground()
- && plMover->GetBattleground()
- && plMover->GetBattleground()->HandlePlayerUnderMap(_player)))
+ if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player)))
{
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
// TODO: discard movement packets after the player is rooted
- if (plMover->isAlive())
+ if (plrMover->isAlive())
{
- plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
+ plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
- if (!plMover->isAlive())
- plMover->KillPlayer();
+ if (!plrMover->isAlive())
+ plrMover->KillPlayer();
}
}
}
@@ -492,9 +488,10 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
recv_data.readPackGUID(old_mover_guid);
MovementInfo mi;
- mi.guid = old_mover_guid;
ReadMovementInfo(recv_data, &mi);
+ mi.guid = old_mover_guid;
+
_player->m_movementInfo = mi;
}
@@ -520,6 +517,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
+
_player->m_movementInfo = movementInfo;
WorldPacket data(SMSG_MOVE_UPDATE_KNOCK_BACK, 66);
@@ -744,6 +742,78 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
if (HaveTransportData && mi->pos.m_positionX != mi->t_pos.m_positionX)
if (GetPlayer()->GetTransport())
GetPlayer()->GetTransport()->UpdatePosition(mi);
+
+ //! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview.
+ //! Might be subject to latency, so just remove improper flags.
+ #ifdef TRINITY_DEBUG
+ #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
+ { \
+ if (check) \
+ { \
+ sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \
+ "MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \
+ STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \
+ mi->RemoveMovementFlag((maskToRemove)); \
+ } \
+ }
+ #else
+ #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
+ if (check) \
+ mi->RemoveMovementFlag((maskToRemove));
+ #endif
+
+
+ /*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid
+ in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD.
+ It will freeze clients that receive this player's movement info.
+ */
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT),
+ MOVEMENTFLAG_ROOT);
+
+ //! Cannot hover without SPELL_AURA_HOVER
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->HasAuraType(SPELL_AURA_HOVER),
+ MOVEMENTFLAG_HOVER);
+
+ //! Cannot ascend and descend at the same time
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING),
+ MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING);
+
+ //! Cannot move left and right at the same time
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT),
+ MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT);
+
+ //! Cannot strafe left and right at the same time
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT),
+ MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT);
+
+ //! Cannot pitch up and down at the same time
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN),
+ MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN);
+
+ //! Cannot move forwards and backwards at the same time
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
+ MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
+
+ //! Cannot walk on water without SPELL_AURA_WATER_WALK
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK),
+ MOVEMENTFLAG_WATERWALKING);
+
+ //! Cannot feather fall without SPELL_AURA_FEATHER_FALL
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL),
+ MOVEMENTFLAG_FALLING_SLOW);
+
+ /*! Cannot fly if no fly auras present. Exception is being a GM.
+ Note that we check for account level instead of Player::IsGameMaster() because in some
+ situations it may be feasable to use .gm fly on as a GM without having .gm on,
+ e.g. aerial combat.
+ */
+
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER &&
+ !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) &&
+ !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
+ MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
+
+ #undef REMOVE_VIOLATING_FLAGS
}
void WorldSession::WriteMovementInfo(WorldPacket &data, MovementInfo* mi)
@@ -901,4 +971,4 @@ void WorldSession::WriteMovementInfo(WorldPacket &data, MovementInfo* mi)
WPError(false, "Incorrect sequence element detected at ReadMovementInfo");
}
}
-}
+} \ No newline at end of file