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authorNay <dnpd.dd@gmail.com>2013-03-08 16:25:05 -0800
committerNay <dnpd.dd@gmail.com>2013-03-08 16:25:05 -0800
commit41c7f35a31b81cc58f8eda0a2e7b423c34413b52 (patch)
treede8bc0a77b2091b9823319e08b85566f9142b59c /src/server/game/Handlers/MovementHandler.cpp
parentc7463c5f6cd3d882a960eff2cbd414f33ddf0b32 (diff)
parent49fd11ab5aebcbce86ca2ee48711287cf020d798 (diff)
Merge pull request #9385 from thomas007788/Doxygen
First step of comment style refactoring to doxygen-style.
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 5b023fa160c..6f1c2a30d5e 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -392,7 +392,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
{
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
- // TODO: discard movement packets after the player is rooted
+ /// @todo discard movement packets after the player is rooted
if (plrMover->isAlive())
{
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());