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authorMachiavelli <machiavelli.trinity@gmail.com>2012-03-17 20:34:03 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2012-03-17 20:36:12 +0100
commit41cc704bf86dc1832a18cdd7ecd387fbb9137775 (patch)
tree1125a82fd2132e7012b474c94658c3d179ab9360 /src/server/game/Handlers/MovementHandler.cpp
parent01f3620d4534d2bdafadf9a04f09330d406bd019 (diff)
Core/Movement:
- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper. - MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client. - Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it) - Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR - Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING Closes #5751
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/MovementHandler.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index a93bec6a616..f1217e58b3f 100755
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -278,14 +278,6 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
return;
}
- //! If some anti-cheat checks in WorldSession::ReadMovementInfo failed, do not process
- //! the change of movement server-sided.
- if (movementInfo.Violated)
- {
- recv_data.rfinish();
- return;
- }
-
/* handle special cases */
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
{
@@ -495,12 +487,6 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
MovementInfo mi;
ReadMovementInfo(recv_data, &mi);
- if (mi.Violated)
- {
- recv_data.rfinish();
- return;
- }
-
mi.guid = old_mover_guid;
_player->m_movementInfo = mi;
@@ -529,12 +515,6 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
- if (movementInfo.Violated)
- {
- recv_data.rfinish();
- return;
- }
-
_player->m_movementInfo = movementInfo;
WorldPacket data(MSG_MOVE_KNOCK_BACK, 66);