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authorccrs <ccrs@users.noreply.github.com>2018-06-03 10:06:57 -0700
committerShauren <shauren.trinity@gmail.com>2021-09-28 00:15:13 +0200
commit426f9f2f92b26fbb68e7cda9290ccbd586c6af4e (patch)
treeede70b7865c2edb58964c7aa668eb1250a5816ab /src/server/game/Handlers/MovementHandler.cpp
parent3e0af19b7767d6e71a7467874fdad566cea5ee87 (diff)
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least). (cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index ac873eb6d01..523bcc7c7a5 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -145,32 +145,32 @@ void WorldSession::HandleMoveWorldportAck()
}
// flight fast teleport case
- if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
+ if (GetPlayer()->IsInFlight())
{
if (!_player->InBattleground())
{
if (!seamlessTeleport)
{
// short preparations to continue flight
- MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->top();
+ MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->GetCurrentMovementGenerator();
movementGenerator->Initialize(GetPlayer());
}
return;
}
// battleground state prepare, stop flight
- GetPlayer()->GetMotionMaster()->MovementExpired();
- GetPlayer()->CleanupAfterTaxiFlight();
+ GetPlayer()->FinishTaxiFlight();
}
// resurrect character at enter into instance where his corpse exist after add to map
-
if (mEntry->IsDungeon() && !GetPlayer()->IsAlive())
+ {
if (GetPlayer()->GetCorpseLocation().GetMapId() == mEntry->ID)
{
GetPlayer()->ResurrectPlayer(0.5f, false);
GetPlayer()->SpawnCorpseBones();
}
+ }
bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattlegroundOrArena();
if (mInstance)
@@ -674,13 +674,11 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPackets::Movement::MoveSpline
TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
// far teleport case
- if (curDestNode && curDestNode->ContinentID != GetPlayer()->GetMapId())
+ if (curDestNode && curDestNode->ContinentID != GetPlayer()->GetMapId() && GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
{
- if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
+ if (FlightPathMovementGenerator* flight = dynamic_cast<FlightPathMovementGenerator*>(GetPlayer()->GetMotionMaster()->GetCurrentMovementGenerator()))
{
// short preparations to continue flight
- FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
-
flight->SetCurrentNodeAfterTeleport();
TaxiPathNodeEntry const* node = flight->GetPath()[flight->GetCurrentNode()];
flight->SkipCurrentNode();