diff options
author | Shauren <shauren.trinity@gmail.com> | 2018-03-28 22:01:22 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2018-03-28 22:01:22 +0200 |
commit | 42f9deb21ec68e169f7ed1c8cf14092f144b22da (patch) | |
tree | e022243733903be45592138354d1f49342c811a4 /src/server/game/Handlers/MovementHandler.cpp | |
parent | 95615a4b0d9af431b559bcca68ce9f9f38381397 (diff) |
Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 3ec04849875..eb987c24af3 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -374,7 +374,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater()) { // now client not include swimming flag in case jumping under water - plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); + plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); } uint32 mstime = getMSTime(); |