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author | Dekadence <dekadence.net@gmail.com> | 2014-09-06 03:20:39 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2024-10-05 18:52:09 +0200 |
commit | 515294f0acde84d2183b232a76b804ed332c6499 (patch) | |
tree | aa513f9a7e98bb4a48edb95f24b811bf6b011721 /src/server/game/Handlers/MovementHandler.cpp | |
parent | ae6b9bd8e8a55dd38d644cec888363f80f597bba (diff) |
Player/Emotes: Fix infinite dance and read map animation
Thx to @Kinzcool and @SeTM for the info
This closes #10067
(cherry picked from commit 57ceeae828f94557e865f5a903a2914e1ce3dfea)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 8064c73d622..8df75eb2e67 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -303,6 +303,10 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket) if (!mover->movespline->Finalized()) return; + // stop some emotes at player move + if (plrMover && (plrMover->GetEmoteState() != 0)) + plrMover->SetEmoteState(EMOTE_ONESHOT_NONE); + /* handle special cases */ if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) { |