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author | Dekadence <dekadence.net@gmail.com> | 2014-09-06 03:20:39 +0200 |
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committer | Dekadence <dekadence.net@gmail.com> | 2014-09-06 03:20:39 +0200 |
commit | 57ceeae828f94557e865f5a903a2914e1ce3dfea (patch) | |
tree | b740cc24b677e16bf8cb78f30922ce9449c3b02a /src/server/game/Handlers/MovementHandler.cpp | |
parent | 9a4f062b266315c99d5d2f018abc5161b890f81f (diff) |
Player/Emotes: Fix infinite dance and read map animation
Thx to @Kinzcool and @SeTM for the info
This closes #10067
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index b59f9aca943..139be4e9d4c 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -297,6 +297,10 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket) return; } + // stop some emotes at player move + if (plrMover && (plrMover->GetUInt32Value(UNIT_NPC_EMOTESTATE) != 0)) + plrMover->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + /* handle special cases */ if (movementInfo.transport.guid) { |