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author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2021-01-24 16:04:47 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-24 16:04:47 +0100 |
commit | 661f554b9e08a3721227f1e4a4fe6fd74e43a1f4 (patch) | |
tree | 16caa4dab3e052ba563212b4f8ef4bdf4af7b5fc /src/server/game/Handlers/MovementHandler.cpp | |
parent | 62320b1efab3a050cf2187490b59234a037c69c8 (diff) |
Core/Misc: Fix static analysis issues (#25924)
* Core/Misc: Fix static analysis issues
* Fix infinite loop in ".debug send opcode"
Fix using uninitialized memory in ".debug send opcode"
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 6283e875518..7b7ccf8771c 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -685,7 +685,7 @@ void WorldSession::HandleTimeSyncResponse(WorldPacket& recvData) using the following relation: serverTime = clockDelta + clientTime */ - int64 clockDelta = (int64)(serverTimeAtSent + lagDelay) - (int64)clientTimestamp; + int64 clockDelta = (int64)serverTimeAtSent + (int64)lagDelay - (int64)clientTimestamp; _timeSyncClockDeltaQueue.push_back(std::pair<int64, uint32>(clockDelta, roundTripDuration)); ComputeNewClockDelta(); } |