diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-03-02 02:19:25 +0100 |
---|---|---|
committer | ariel- <ariel-@users.noreply.github.com> | 2017-03-01 22:19:25 -0300 |
commit | 7567cafec84080d26ea513242a1f540a823b8f9d (patch) | |
tree | f6f37a7cc4d06db0dbb0e08a01f8a18cf47ac955 /src/server/game/Handlers/MovementHandler.cpp | |
parent | 7011aabb56f061fc889ec42ce32b7605ceb35b53 (diff) |
Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index d9e30ad79e9..c3cf39488ff 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -30,6 +30,7 @@ #include "InstanceSaveMgr.h" #include "ObjectMgr.h" #include "Vehicle.h" +#include "GameTime.h" #define MOVEMENT_PACKET_TIME_DELAY 0 @@ -358,7 +359,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); } - uint32 mstime = getMSTime(); + uint32 mstime = GameTime::GetGameTimeMS(); /*----------------------*/ if (m_clientTimeDelay == 0) m_clientTimeDelay = mstime - movementInfo.time; |