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authorccrs <ccrs@users.noreply.github.com>2017-08-12 01:40:25 +0200
committerGitHub <noreply@github.com>2017-08-12 01:40:25 +0200
commit7fff83d67526efff63867d41b9e036a19a9287b3 (patch)
tree0462cb16ac0099318ab9ce07dc6cc099e141375e /src/server/game/Handlers/MovementHandler.cpp
parent00329fe9a505c437af0b7591d8321bf3b77ad7fb (diff)
Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management. Ref 28050f3 #18020 (taking the good parts and ignoring the incomplete work)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 8b64e0e08bb..a8b365e5db2 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -24,9 +24,10 @@
#include "Corpse.h"
#include "Player.h"
#include "MapManager.h"
+#include "MotionMaster.h"
+#include "MovementGenerator.h"
#include "Transport.h"
#include "Battleground.h"
-#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
#include "Vehicle.h"
@@ -133,8 +134,8 @@ void WorldSession::HandleMoveWorldportAck()
if (!_player->InBattleground())
{
// short preparations to continue flight
- FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
- flight->Initialize(GetPlayer());
+ MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->top();
+ movementGenerator->Initialize(GetPlayer());
return;
}