diff options
author | ccrs <ccrs@users.noreply.github.com> | 2017-08-12 01:40:25 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-12 01:40:25 +0200 |
commit | 7fff83d67526efff63867d41b9e036a19a9287b3 (patch) | |
tree | 0462cb16ac0099318ab9ce07dc6cc099e141375e /src/server/game/Handlers/MovementHandler.cpp | |
parent | 00329fe9a505c437af0b7591d8321bf3b77ad7fb (diff) |
Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 8b64e0e08bb..a8b365e5db2 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -24,9 +24,10 @@ #include "Corpse.h" #include "Player.h" #include "MapManager.h" +#include "MotionMaster.h" +#include "MovementGenerator.h" #include "Transport.h" #include "Battleground.h" -#include "WaypointMovementGenerator.h" #include "InstanceSaveMgr.h" #include "ObjectMgr.h" #include "Vehicle.h" @@ -133,8 +134,8 @@ void WorldSession::HandleMoveWorldportAck() if (!_player->InBattleground()) { // short preparations to continue flight - FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); - flight->Initialize(GetPlayer()); + MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->top(); + movementGenerator->Initialize(GetPlayer()); return; } |