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authorAokromes <Aokromes@users.noreply.github.com>2019-05-10 17:54:54 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-05 14:03:47 +0100
commit8f8ea509cb1df4bf04dafda1ae4fc583af935b8c (patch)
treedc59460890125a28ff62f96a5db9cdcb684ad99e /src/server/game/Handlers/MovementHandler.cpp
parent558772a0bc7e0d8b768a5b1778a9d598a2288f6f (diff)
Core/Movement: Fix Warrior's Charge launch visual while jumping backw… (#23243)
* Core/Movement: Fix Warrior's Charge launch visual while jumping backwards By Natureknight * fix no-pch (cherry picked from commit cc1a5202995b2c70eb2d0d4af36c593011234e35)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 4cc1b5b1977..c546e964f8a 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -35,6 +35,7 @@
#include "SpellInfo.h"
#include "MotionMaster.h"
#include "MovementGenerator.h"
+#include "MoveSpline.h"
#include "Transport.h"
#include "Vehicle.h"
#include "SpellMgr.h"
@@ -324,6 +325,9 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
return;
}
+ if (!mover->movespline->Finalized())
+ return;
+
// stop some emotes at player move
if (plrMover && (plrMover->GetEmoteState() != 0))
plrMover->SetEmoteState(EMOTE_ONESHOT_NONE);