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authorShauren <shauren.trinity@gmail.com>2012-07-16 19:17:16 +0200
committerShauren <shauren.trinity@gmail.com>2012-07-16 19:17:16 +0200
commit93fb7c1a72b7dc1e1c439b7607f26e5450c518b2 (patch)
tree17571197272772a41edfe54d6837bd1127d1f7b7 /src/server/game/Handlers/MovementHandler.cpp
parent52f7ca8693523fde1e0082a2b0180d9b83f94505 (diff)
Core/PacketIO: Updated and enabled most player movement client opcodes, huge thanks to Horn for doing half of the job
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/MovementHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index b719afb736f..6461d31db55 100755
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -689,7 +689,7 @@ void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
if (hasFallData)
hasFallDirection = data.ReadBit();
break;
- case MSEHasSplineElev:
+ case MSEHasSplineElevation:
hasSplineElevation = !data.ReadBit();
break;
case MSEHasSpline:
@@ -964,7 +964,7 @@ void WorldSession::WriteMovementInfo(WorldPacket &data, MovementInfo* mi)
if (hasFallData)
data.WriteBit(hasFallDirection);
break;
- case MSEHasSplineElev:
+ case MSEHasSplineElevation:
data.WriteBit(!hasSplineElevation);
break;
case MSEHasSpline: