diff options
author | ccrs <ccrs@users.noreply.github.com> | 2017-08-12 01:40:25 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-08-23 00:45:46 +0200 |
commit | 97585597f0b1aff93873fe4d757556731bc0c1b2 (patch) | |
tree | fda9b11c6e7abb9e4d3a6108a09def640c3eb2af /src/server/game/Handlers/MovementHandler.cpp | |
parent | a86870622dd02921c4d2e32983a5a98ee91e5263 (diff) |
Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
(cherry picked from commit 7fff83d67526efff63867d41b9e036a19a9287b3)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 29324f41107..66e891fe3ee 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -30,6 +30,8 @@ #include "Opcodes.h" #include "Player.h" #include "SpellInfo.h" +#include "MotionMaster.h" +#include "MovementGenerator.h" #include "Transport.h" #include "Vehicle.h" #include "WaypointMovementGenerator.h" @@ -153,8 +155,8 @@ void WorldSession::HandleMoveWorldportAck() if (!seamlessTeleport) { // short preparations to continue flight - FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); - flight->Initialize(GetPlayer()); + MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->top(); + movementGenerator->Initialize(GetPlayer()); } return; } |