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| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2021-01-22 19:48:50 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-22 19:48:50 +0100 |
| commit | a22bc236ebc038c723774e5b38cd93e814ccc43d (patch) | |
| tree | 13776e3ab391e2ab12a7901c8393a2016a2850f7 /src/server/game/Handlers/MovementHandler.cpp | |
| parent | bbbf607fe7ab0b58e4d0611d3bff78cfc8a511d0 (diff) | |
Core/Creature: Add new db field InteractionPauseTimer (#25880)
* Core/Creature: Add new db field InteractionPauseTimer
Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)
* Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value
* Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer
* Handle InteractionPauseTimer set to 0 as "don't stop at all"
* Implement InteractionPauseTimer in creature_movement_override
creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature)
* Read default InteractionPauseTimer from worldserver.conf
* Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
0 files changed, 0 insertions, 0 deletions
