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authorShauren <shauren.trinity@gmail.com>2013-10-26 14:39:00 +0200
committerShauren <shauren.trinity@gmail.com>2013-10-26 14:39:00 +0200
commitb81bf7d0250939ee96b942f554c16d950f06c7b1 (patch)
tree2d161702e541dbba3acd420f8315801043c2bb03 /src/server/game/Handlers/MovementHandler.cpp
parentdaf5a4b5c33ee56abfbaf6bbd1a91dd27a45aeec (diff)
Core/Spells: Implemented additional conditions for spells that start cooldown after an event instead of after cast
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 36d1e1cb1ea..955f6b3c456 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -354,7 +354,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
uint32 mstime = getMSTime();
/*----------------------*/
- if(m_clientTimeDelay == 0)
+ if (m_clientTimeDelay == 0)
m_clientTimeDelay = mstime - movementInfo.time;
/* process position-change */