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authorShauren <shauren.trinity@gmail.com>2018-02-24 22:35:27 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-25 19:28:36 +0300
commitbea7faa8f9d48894d836c7205b98e36126734d56 (patch)
treedf32e1a56518cb43445c5e708a6a855917bf6c62 /src/server/game/Handlers/MovementHandler.cpp
parent4798d9ce7abd86be381af086763d8dbc9ed67ef3 (diff)
Core/Entities: Take terrain swaps into account when calculating LoS/height/area
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 66373496997..3ec04849875 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -374,7 +374,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
{
// now client not include swimming flag in case jumping under water
- plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
+ plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
}
uint32 mstime = getMSTime();