diff options
author | Shauren <shauren.trinity@gmail.com> | 2018-02-24 22:35:27 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-03-25 19:28:36 +0300 |
commit | bea7faa8f9d48894d836c7205b98e36126734d56 (patch) | |
tree | df32e1a56518cb43445c5e708a6a855917bf6c62 /src/server/game/Handlers/MovementHandler.cpp | |
parent | 4798d9ce7abd86be381af086763d8dbc9ed67ef3 (diff) |
Core/Entities: Take terrain swaps into account when calculating LoS/height/area
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 66373496997..3ec04849875 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -374,7 +374,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater()) { // now client not include swimming flag in case jumping under water - plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); + plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); } uint32 mstime = getMSTime(); |