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authorShauren <shauren.trinity@gmail.com>2016-06-12 00:11:00 +0200
committerShauren <shauren.trinity@gmail.com>2016-06-12 00:11:00 +0200
commitc529566ac41e6d14c33015664e43c195a7a36bb6 (patch)
tree738c43ae07fee6abe6e159a854fe28e817f57527 /src/server/game/Handlers/MovementHandler.cpp
parentf583476f9ace18a578678c2f8ae7feba9de1a02d (diff)
Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index cace773b65e..6464dd1838a 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -330,7 +330,7 @@ void WorldSession::HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMov
{
GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid);
if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
- movementInfo.transport.guid.Clear();
+ movementInfo.transport.Reset();
}
}
else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave