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authorShauren <shauren.trinity@gmail.com>2013-06-04 14:52:38 +0200
committerShauren <shauren.trinity@gmail.com>2013-06-04 14:52:38 +0200
commitcbd69f12bd2a4dcee2a1c2a9184c97e24724903f (patch)
tree9712557013b4eb6cb1b5ea4217a3ff23fbf4a2e5 /src/server/game/Handlers/MovementHandler.cpp
parentfae3015044bf36b648db64887c3f54934b1e2a70 (diff)
Core/Movement: Refactored removing transport part of movement info structure into a separate method. Also corrects seat set after exiting vehicle
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index abb4b9310be..3270b19fd48 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -348,9 +348,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
{
plrMover->m_transport->RemovePassenger(plrMover);
plrMover->m_transport = NULL;
- movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
- movementInfo.t_time = 0;
- movementInfo.t_seat = -1;
+ movementInfo.ClearTransport();
}
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).