diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-06-04 14:52:38 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2013-06-04 14:52:38 +0200 |
commit | cbd69f12bd2a4dcee2a1c2a9184c97e24724903f (patch) | |
tree | 9712557013b4eb6cb1b5ea4217a3ff23fbf4a2e5 /src/server/game/Handlers/MovementHandler.cpp | |
parent | fae3015044bf36b648db64887c3f54934b1e2a70 (diff) |
Core/Movement: Refactored removing transport part of movement info structure into a separate method. Also corrects seat set after exiting vehicle
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index abb4b9310be..3270b19fd48 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -348,9 +348,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) { plrMover->m_transport->RemovePassenger(plrMover); plrMover->m_transport = NULL; - movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); - movementInfo.t_time = 0; - movementInfo.t_seat = -1; + movementInfo.ClearTransport(); } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). |