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authorShauren <shauren.trinity@gmail.com>2015-09-28 17:20:27 +0200
committerShauren <shauren.trinity@gmail.com>2015-09-28 17:20:27 +0200
commitcd27fd38b93884797c094a82dc7beb0498e2f124 (patch)
treef4bb0ff6baf13e90bfb51697ceb3161253437d06 /src/server/game/Handlers/MovementHandler.cpp
parent3bc3b67a8fae059e1019446b09882dfa7fcd11a0 (diff)
Core/Maps: Moved corpse management to map level
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 279345845a1..dad3d2f8a54 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -157,8 +157,8 @@ void WorldSession::HandleMoveWorldportAckOpcode()
}
// resurrect character at enter into instance where his corpse exist after add to map
- Corpse* corpse = GetPlayer()->GetCorpse();
- if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
+ Corpse* corpse = GetPlayer()->GetMap()->GetCorpseByPlayer(GetPlayer()->GetGUID());
+ if (corpse && corpse->GetType() != CORPSE_BONES)
{
if (mEntry->IsDungeon())
{