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authorVincent_Michael <Vincent_Michael@gmx.de>2013-12-08 20:27:46 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-12-08 20:27:46 +0100
commite8be55aa8b3facd776303a34acf6048f50dcfa51 (patch)
treedb95abc0bd54a7693025306c3b435d672da00800 /src/server/game/Handlers/MovementHandler.cpp
parent214d0822ce41fb326a9763ae7507923fdfa659f1 (diff)
parent5c15e88da9037af885c40a55aeea581c520148d7 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/AI/CoreAI/TotemAI.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Movement/Spline/MovementPacketBuilder.cpp src/server/game/Movement/Spline/MovementPacketBuilder.h src/server/game/Spells/SpellMgr.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/Kalimdor/zone_mulgore.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/shared/Database/Implementation/CharacterDatabase.cpp
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index fd845efff3a..cd5a26272eb 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -84,8 +84,11 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}
- else
- GetPlayer()->Relocate(&loc);
+
+ float z = loc.GetPositionZ();
+ if (GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
+ z += GetPlayer()->GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
+ GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
GetPlayer()->ResetMap();
GetPlayer()->SetMap(newMap);