diff options
author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-12-08 20:27:46 +0100 |
---|---|---|
committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-12-08 20:27:46 +0100 |
commit | e8be55aa8b3facd776303a34acf6048f50dcfa51 (patch) | |
tree | db95abc0bd54a7693025306c3b435d672da00800 /src/server/game/Handlers/MovementHandler.cpp | |
parent | 214d0822ce41fb326a9763ae7507923fdfa659f1 (diff) | |
parent | 5c15e88da9037af885c40a55aeea581c520148d7 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/AI/CoreAI/TotemAI.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Movement/Spline/MovementPacketBuilder.cpp
src/server/game/Movement/Spline/MovementPacketBuilder.h
src/server/game/Spells/SpellMgr.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/Kalimdor/zone_mulgore.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index fd845efff3a..cd5a26272eb 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -84,8 +84,11 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); return; } - else - GetPlayer()->Relocate(&loc); + + float z = loc.GetPositionZ(); + if (GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) + z += GetPlayer()->GetFloatValue(UNIT_FIELD_HOVERHEIGHT); + GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation()); GetPlayer()->ResetMap(); GetPlayer()->SetMap(newMap); |