diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-05-24 22:34:25 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-05-24 22:34:25 +0200 |
commit | eba31dea27b7fdc4a49c024898ef3a01bcbc7295 (patch) | |
tree | 4be401cb2969769c92b571e1b8d04555f633693e /src/server/game/Handlers/MovementHandler.cpp | |
parent | ebb6f12db811d78a538982cca9b8cc1887fc2527 (diff) |
Core/Maps: Improvements to terrain swap handling
* Fixed memory leak when unloading grids
* Handle child maps being entered
* Allow chaining more child maps (Draenor -> Tanaan Jungle -> Tanaan Jungle - No Hubs Phase)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 25eacce03f9..c4df3ff421c 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -429,7 +429,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem plrMover->UpdateFallInformationIfNeed(movementInfo, opcode); - if (movementInfo.pos.GetPositionZ() < plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY())) + if (movementInfo.pos.GetPositionZ() < plrMover->GetMap()->GetMinHeight(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY())) { if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player))) { |