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author | Shauren <shauren.trinity@gmail.com> | 2015-09-19 16:44:33 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-09-19 16:44:33 +0200 |
commit | f1b047b826e92278e566d376b80989b600c0d7c0 (patch) | |
tree | 6914e46320f754f363ca70617728d370db390b29 /src/server/game/Handlers/MovementHandler.cpp | |
parent | 2c7459da6daf1d563825f3039b1c7112da2560ae (diff) |
Core/Taxi: Further improvements
* Updated segment distance calculations - now selected path fully matches clientside preview
* Fixed building sOldContinentsNodesMask to also include any new taxi node added in future
* Implemented filtering possible hops when searching for shortest path by faction (and in future PlayerCondition)
* Changed ObjectMgr::GetNearestTaxiNode to filter faction nodes by flags instead of mount display
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
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