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author | ccrs <ccrs@users.noreply.github.com> | 2017-08-12 17:35:46 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-08-23 00:48:46 +0200 |
commit | 0a133e77d61fc6bafad7b60b74604d5da648ece9 (patch) | |
tree | 0a3d4252830a2da40b65e0f83cfe1067d85219c7 /src/server/game/Handlers/NPCHandler.cpp | |
parent | 7586daad6289f022ea2e625d74c370cd46423e9c (diff) |
Core/Movement: 7fff83d6752 followup
remove home position set from creature PauseMovement, and use it when necessary
change log level on DelayedDelete
(cherry picked from commit cd4775420a4894012616d54467eb3827430245b5)
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 16c6ca0b1bf..f4df5db9fd6 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -170,6 +170,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPackets::NPC::Hello& packet) // Stop the npc if moving unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)); + unit->SetHomePosition(unit->GetPosition()); // If spiritguide, no need for gossip menu, just put player into resurrect queue if (unit->IsSpiritGuide()) |