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authorccrs <ccrs@users.noreply.github.com>2017-08-12 17:35:46 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-23 00:48:46 +0200
commit0a133e77d61fc6bafad7b60b74604d5da648ece9 (patch)
tree0a3d4252830a2da40b65e0f83cfe1067d85219c7 /src/server/game/Handlers/NPCHandler.cpp
parent7586daad6289f022ea2e625d74c370cd46423e9c (diff)
Core/Movement: 7fff83d6752 followup
remove home position set from creature PauseMovement, and use it when necessary change log level on DelayedDelete (cherry picked from commit cd4775420a4894012616d54467eb3827430245b5)
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 16c6ca0b1bf..f4df5db9fd6 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -170,6 +170,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPackets::NPC::Hello& packet)
// Stop the npc if moving
unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
+ unit->SetHomePosition(unit->GetPosition());
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->IsSpiritGuide())