diff options
author | ModoX <moardox@gmail.com> | 2023-04-05 23:49:46 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-05 23:49:46 +0200 |
commit | 36044a9470e9c39a71916e908ab6cf4f95677793 (patch) | |
tree | f3c6997cf2f58c6d2f20e2c074d7ed0a4e2915db /src/server/game/Handlers/NPCHandler.cpp | |
parent | c1c04fe73bfbc232170b4d14b2f84637f3705dc5 (diff) |
Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions (#28159)
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index a2274a3b6e0..23249272a41 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -183,7 +183,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPackets::NPC::Hello& packet) if (!unit->AI()->OnGossipHello(_player)) { // _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); - _player->PrepareGossipMenu(unit, unit->GetGossipMenuId(), true); + _player->PrepareGossipMenu(unit, _player->GetGossipMenuForSource(unit), true); _player->SendPreparedGossip(unit); } } |