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author | Shauren <shauren.trinity@gmail.com> | 2021-06-14 13:07:40 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-01-31 00:27:29 +0100 |
commit | 3642e3a765b5d1e5d3e512be7be2a10c1fb82429 (patch) | |
tree | 5b49cc7ff6dbf143812598c4e90acc04abc3bc74 /src/server/game/Handlers/NPCHandler.cpp | |
parent | 238d5b158743882ac612e99c2150694ffb174787 (diff) |
Core/Pets: Fixed saving pets put in stable while not being summoned
Closes #26599
(cherry picked from commit 4acd6e1d3821931ad3c2355c10e1ec4da6e3fb64)
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index cd801113841..90443144e1c 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -480,7 +480,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData) } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID); - stmt->setUInt8(0, freeSlot); + stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot)); stmt->setUInt64(1, _player->GetGUID().GetCounter()); stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber); CharacterDatabase.Execute(stmt); |