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authorShauren <shauren.trinity@gmail.com>2021-06-14 13:07:40 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-31 00:27:29 +0100
commit3642e3a765b5d1e5d3e512be7be2a10c1fb82429 (patch)
tree5b49cc7ff6dbf143812598c4e90acc04abc3bc74 /src/server/game/Handlers/NPCHandler.cpp
parent238d5b158743882ac612e99c2150694ffb174787 (diff)
Core/Pets: Fixed saving pets put in stable while not being summoned
Closes #26599 (cherry picked from commit 4acd6e1d3821931ad3c2355c10e1ec4da6e3fb64)
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index cd801113841..90443144e1c 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -480,7 +480,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData)
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
- stmt->setUInt8(0, freeSlot);
+ stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);