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authorShauren <shauren.trinity@gmail.com>2019-10-26 23:58:29 +0200
committerShauren <shauren.trinity@gmail.com>2019-10-27 00:12:45 +0200
commit3ac790287aba5f7d7c3bccf79e608de9119e461a (patch)
tree430abdcd4e7e17288c9edaf71980863e77518de9 /src/server/game/Handlers/NPCHandler.cpp
parentee2e49429f4383732b4e0f39b493470b9c1dd10c (diff)
Core/DataStores: Updated db2 structures to 8.2.5
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index fceaedd74ba..371b0c8c4be 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -315,7 +315,7 @@ void WorldSession::SendSpiritResurrect()
WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveYard(*_player, _player->GetTeam(), _player);
if (corpseGrave != ghostGrave)
- _player->TeleportTo(corpseGrave->MapID, corpseGrave->Loc.X, corpseGrave->Loc.Y, corpseGrave->Loc.Z, (corpseGrave->Facing * M_PI) / 180); // Orientation is initially in degrees
+ _player->TeleportTo(corpseGrave->Loc);
}
}